Hans Hans is a cartoon targeted on a younger audience. I was hired to create the game systems, including economy, items and equips, which took around one month and a half. That was a very interesting project because not only we were working with a cartoon IP, but also there was a whole bigger campaign linked to the game itself, involving a complete line of school supplies.
I was responsible for all system balancing and design, from consumables to currencies, weapons to rewards.
Name: Hans Hans: Battle of Asgard
Developer: TeraVision Games
Genre: Multiplayer hack’n’slash
Release: January 20th 2013
Development: About 4 months
My role: Systems design and balancing