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Designing Angst – IndieCade2017 – Los Angeles – Thais Weiller

Designing Angst – IndieCade2017 – Los Angeles


Event Details


Intro

This talk  covered the design decisions involved in creating the dread sensation in Rainy Day while still making it a compelling experience. It is a hard balance between making the player feel angst and anxiety while still being interested in the game and keep playing it. I will discuss my process and results.

Slides