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Events – Thais Weiller

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Events

It was an honour to be invited to talk at GDC 2017, an honour so big at first I didn’t know what to talk about. After careful consideration, I decided to take this space to convince all spectators that making games is a craft and this they should use their game development skills to make …

Resumo Mídias interativas transformam o mero expectador em um participante ativo do conteúdo. Em vez de assistir o resgate do soldado Ryan, você pode sentir-se participando da Segunda Guerra Mundial em Call of Duty. Mas ao olhar os maiores lançamentos na área de jogos parece que todos eles estão focando em passar as mesmas experiências …

Dia 31 de julho estarei no Secomp 2017 na Unicamp em Campinas para falar sobre equipes no desenvolvimento de jogos. Mais informações, no site do evento.

Intro This talk  covered the design decisions involved in creating the dread sensation in Rainy Day while still making it a compelling experience. It is a hard balance between making the player feel angst and anxiety while still being interested in the game and keep playing it. I will discuss my process and results. Slides